I've noticed something in the game I'm in. 13 votes, 29 comments. I didn't lose a single ship. The difference is in occupations. You don't surrender because an enemy is shaking is fist at your walls. #2. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. War Exhaustion has no effect on stability. War exhaustion makes no sense. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. The problem is that you usually do not. That’s what happens in stellaris. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. Also, if you have all your claims, just let your exhaustion timer max. They always have my war exhaustion up by 5-7% more than their own. You have the perfect start. You want them to surrender. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. I am using the base game. There's a war exhaustion calculation weirdness. . If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. if you click those you can open up the war screen itself and. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. It usually says why they won't capitulate. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 061. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Especially if deployed for the years that a Stellaris war goes for. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. AI will never surrender to a total war war goal even if. The situation was almost the same in 1. 2. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. or status quo 2 years after the opponent reached 100% war exhaustion. A big contributor is loss of ships. Enforce a status quo. He will still win at 100 tho since surrender is -25 and there's 70 to go. That's how we lost the Vietnam war, too. #1. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. r/Stellaris. . It normally only ends than and not when only one hits it. CryptoThere is a difference between war exhaustion and occupation score. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. and then nothing happened. The "war exhaustion timer" is for status quo, not for complete victory. After invading every planet and capturing all their systems the war ends with status quo. We're making changes to the War Exhaustion following your feedback. Declare War, invade system. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Base War exhaustion is 3x faster. 100% war exhaustion doesn't make you surrender, it just forces status quo. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I won. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. War exhaustion is just a bad status quo mechanic. Warscore is 211 to 8. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. I think you have basically disabled War Exhaustion. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Why am I not. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. War Exhaustion has no effect on stability. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. Ships 'destroyed' this way cause 5x war exhaustion. War exhaustion has two effects: 1. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Both planets are heavily defended but I. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. If you don't end the. I have had this bug in original release but not since 1. . pathetic across the bored with no fleets. Claims change hands as normal in EVERY type of war. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. " I feel like this is a solid change. white peace is your goal in war for Stellaris. I let the war go on for a while longer but it still won't let me end this war. But still. ago. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 24. Also, exhaustion doesn't matter that much. Why am I not. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. Like here. I'm on good terms with them and they're huge. One I was the aggressor and the current one the PC is the aggressor. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. You actually reached 100% war exhaustion and didn't notice it. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. They didn't want to surrender so I killed half their population and yet still nothing. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. Mainly. I've been in two wars with the same enemy empire. Ships 'destroyed' this way cause 5x war exhaustion. The modifiers above are for when the AI 'voluntarily' accepts a. You need to deal with the other empire now. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. ago. I am totally crushing them. Business, Economics, and Finance. The two are rarely entirely connected. Stellaris. You can never 'force' a surrender. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. No, you're wrong. After that, I jump to their capital planets to cut off their production. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. -100 for surrender, -50 for subjugate. War exhaustion in the absolute best case just. Edit: war exhaustion, not ear exhaustion. War exhaustion has two effects: 1. To be fair, bubbles is indeed precious, and I deserve death for letting them die. I typically play on commodore difficulty and I don't mind the 3. I don't want to go to war with the AI Federation. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. Use a race with modifiers to war exhaustion. Look under the war goal and it should say their current acceptance of it and why. When your war exhaustion maxes out, you can be forced to accept a status quo peace. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. g. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. You were NOT the war leader. #4. They can never force a surrender because of war exhaustion. the other attacking enemy was on like 100% war exhaustion. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. I've been in two wars with the same enemy empire. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. " I feel like this is a solid change. In Stellaris it has no penalties at all. After 2 battles with the enemy. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Just set reasonable war goals and go for those. No-one but federation members occupy planets or systems of the Ovarians. 75% of systems plus 75% war exhaustion would work). CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Every other paradox game has War Score which is basically a track of who is winning and by how much. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. [deposit id] effect add_district =. I am a pacifistic player. As for you vs them there are 3 main factors. Business, Economics, and Finance. Both planets are heavily defended but I manage to take. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. 414K subscribers in the Stellaris community. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Nothing happens-- 10% chance. War Exhaustion is just a clock. . Before stage five, they actually don't even get a total war CB. 3+ fleets. I've noticed something in the game I'm in. You can go to the war screen and demand some/all of your objectives at any time during the war. It depends on time and on losses you suffer, even in victory. I have not observed it otherwise. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. They always have my war exhaustion up by 5-7% more than their own. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. War Exhaustion isn't a measure of who is winning. (because war). . War exhaustion is constantly added, just the amount can be changed. 86 votes, 20 comments. I did lose 40 capacity's worth of ships, but that's it. But even with this setup, the AI does not surrender at 100%. No-one else is at war with any of the federation members including the Ovarians. You are in a race if you want to conquer someone in a single go. total_war = <yes/no> – Determines is this war goal a total war. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. frogandbanjo • 5 yr. Storm Jan 22, 2020 @ 9:26am. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. You were NOT the war leader. WTF War Exhaustion. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. That's your clearest indicator that you haven't occupied everything yet. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. But ok fine. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. [empire you want to. The two are rarely entirely connected. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. But this didn't work because "my war goal does not allow surrender. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. They reached 100% war exhaustion after a few years, but they didn't surrender. 24. You can win a war with 100% war exhaustion while your opponent is at 1%. This is then used to determine when one side will surrender and how much the winner can demand of them. Fleets are completely destroyed and all planets are occupied. That's how we lost the Vietnam war, too. They haven't had a. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). Always occupy then status quo by driving enemy war exhaustion to 100. It usually says why they won't capitulate. Everything is glorious. One I was the aggressor and the current one the PC is the aggressor. This is the problem with the war exhaustion system: it makes no sense. Dec 30, 2010. That is not a Status Quo Peace. If you are at a 100% warscore, AI will always accept all your demands. 631. The problem was I couldn't make status quo. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. No Please explain your issue is in as much detail as possible. 3. Question. I have the +100 War Exhaustion and +50 Relative Navy Strength. I'm at war with another empire. . I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. They were at 100% war Exhaustion I was at like 30% So lets end this war. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. I destroy the star fortress and flip it to my side, then I start bombing the two planets. All in all, a very frustrating experience. If neither AI asks the other for peace, it can continue indefinitely. I understand how it works, generally, that losing territory and battles increases your war exhaustion. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. The ai only did status quo when it was at 100% war exhaustion for a little while. With automatic Status Quo. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. They were at 100% war Exhaustion I was at like 30% So lets end this war. I have the +100 War Exhaustion and +50 Relative Navy Strength. At this point you get whatever the war is being waged for. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. They. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Don't fleet stack. But even with this setup, the AI does not surrender at 100%. so. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Don't lose any system you own, battles or invasions. 181. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. Everstill Colonel. And even if you hit 100% you get a little grace period before you end up in a forced status quo. [district id] effect add_planet. War exhaustion is only how close your nation is close to calling it quits. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. As for you vs them there are 3 main factors. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Is this normal? Do we also have to get to 100%. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). But still. I'm stuck in a war, I'm not one of the leaders, and I need it to end. In another game an AI had 1 system, one planet. Any time a ground unit is lost. As I am not the war leader, I can't make peace. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. . Thats another problem Stellaris has had from day one, no seperate peace. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. War exhaustion isn’t the same as war score in other pdx games. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. Buster_cherryUA. step 5 : repeate step 3 to 4 untill you win the war. So I have a war going on against a faction and their ally. they are forced into status quo after 2 years at 100%. Business, Economics, and Finance. Adding to this, a "status quo" peace isn't as bad as it sounds. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. Waging wars in Stellaris ever since the CB system was added was not exactly fun. . That's the war exhaustion system working correctly. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. 3. But thats a better place to be than where stellaris is. This means that territories etc will all be reversed back to their pre-war status. It also gives up to 100 points of War Score. War exhaustion makes no sense. Because sometimes they don't even build ships. They have 2 planets left and I'm occupying both of them. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. 1% reduction. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. That should be factored into your war planning. If I was to surrender I would be totally integrated beacuse of their. But then you see the dreaded pop up. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. The problem was I couldn't make status quo. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Join. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. the way war exhaustion is presented is currently misleading. The. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. I've been in two wars with the same enemy empire. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. I've noticed something in the game I'm in. Showing 1 - 6 of 6 comments. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. I usually want the wars to end sooner rather. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. #2. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Business, Economics, and Finance. Production beefed up, war technologies prioritized, and expedited when possible. No they aren't. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). The increases for 1 and 2 are a static amount. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. It's far more devastating than catapults and cannons, but they're always there. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. But no, they just give 0. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. One I was the aggressor and the current one the PC is the aggressor. But it’s not likely. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. so now even thought own all planets they will not give up. • 2 yr. However it won't let me. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. immortalfirelover • 5 yr. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Not really. Each side has a war leader. You know one capitulates, but others fight still. The first method is one side in the conflict surrenders. I very rarely resort to war. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. I've been in two wars with the same enemy empire. I then proceded to pass a vote and declare this FP empire a crisis. It was quite annoying. WTF is war on a timer?.